RBS Server AnalyticsCS 1.6 network in real time
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Data selection

Squid Game A®ENA [ONLY DUST2]

Server
Data coverage:A2S Source 1/1 · Period 1/1Stats SQL Source 0/1 · Period 0/1Geo Source 0/1 · Period 0/1Maps Source 1/1 · Period 1/1Weapons Source 0/1
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de_dust2

Detailed map view: player counts before and after, server comparisons, transitions, activity times, players and geography.

Map score?51.4/ 100

The period applies to launches and player counts. Post-change impact and confidence use accumulated history; the map score considers both datasets. Preliminary score · Transition observations: 0

Runs1
Player hours266.7
Average players online—
Peak player count0
After 5 minNo data
After 15 minNo data
In 30 minNo data

Players online before and after a map change?

Reliability 0%
Before the map—
After 5 min—
After 15 min—
In 30 min—

The same map across servers

compared using the same method
ServerRunsAveragePeakAfter 15 minIn 30 minMap score
Squid Game A®ENA [ONLY DUST2]1—0No dataNo data51.4

What to play next

Audience retention

The most common transitions will appear once enough verified game sessions have been collected.

What to play before

Audience retention

The most common transitions will appear once enough verified game sessions have been collected.

Days and times

when the map performs best

Not enough history to show hourly activity.

Top players

Exact period player-map statistics accumulate from 2.4.14 onward

No player statistics collected for the selected scope yet.

Map geography

GEO from the same day as the gameplay statistics

No geography data collected for the selected scope yet.